![]() Below you can watch his attempts at running Super Mario Odyssey and other games at 8K resolution with his PC rig (i7 8700k 16gb DDR4 3200Mhz, RAM GTX 1080Ti 11gb Overclocked, 256gb NVME M.2 SSD). YouTuber BSoD Gaming, who's very much focused on games emulation, was the first to test this new feature thanks to his partnership with the developers of Yuzu. You then keep going under those rules and build the database as you play your game with the Resolution scanner active. If any of the rendering render targets is blacklisted then all the rendering render targets are blacklisted. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe. If a render target is used to compose a texture, it is black listed. If a render target is rebuild, it's rebuild is also registered unless it's black listed, if the rebuild is blacklisted the original render target is blacklisted too. If a render target is flushed, it is blacklisted. Then there's the blacklisting and AI part With your registries you follow a set of rules. If the render target is not blacklisted it will register it to entries. ![]() Afterwards, as you run the game it will find render targets. When there's no profile both groups start empty. Blacklisted are those that can't be upscaled and entries are those that can be upscaled. You start normally with two groups of candidates: blacklisted and entries. However, Yuzu will include a resolution scanner which is an evolutive AI program, which can learn which render targets can be rescaled and which can't be rescaled It works by the evolutive building of an answer based on a set of rules. The core difference in yuzu is that a profile is needed because not all render targets can be upscaled (some are used to render sides of a cubemap, for example). ![]() This is exactly what other emulators do (Dolphin, Citra, Cemu, etc). Render targets are thus increased in size and more fine detail pixels can be rendered to them. Yuzu's resolution scaler multiplies the width and height of render targets based on a profile. That has changed with a new feature coming soon to Yuzu, the resolution scaler, based on an AI program. However, Nintendo Wii U emulator Cemu had one major advantage over Yuzu, its ability to run Wii U titles at a far higher resolution (4K and above) to improve visual fidelity.
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